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DETHTRAP.TXT
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1997-04-28
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================================================================
= A Quake 1.06 Level =
================================================================
Title : The Death Trap v1.02
Version info : (1.02) Thanks to Crash for pointing
out my dumb mistakes most noteably
a silver key door marked with gold
key textures. Oh well. What's a mutha
to do. Hopefully it's all fixxed now
so I can move on to smaller and better
things.
File Name : Dethtrap.bsp
Author : Rick Troppman
E-mail Address : troppman@accessone.com
Additional Credits : Special Thanks to Ben Morris and
anyone else who is involved in the
creation of WorldCraft. I just
received a copy of WorldCraft 1.3 the
day after completing this level. It looks
really good so, thanks Ben!
Michael Stokes for DOOMTEX, Doom to
Quake Texture Converter. Also a hearty
thanks goes out to The cool people at
id Software without whom, all this
fun stuff would not even exist.
Another Special Thanks : This one goes to Crash who is honest in
his level evaluation critiques. I think
that can only help people to see their
shortcomeings and kick their ass in the
right direction.
Beta Testers : Special thanks to Richard Carlson of
Ion Storm for beta testing. All of
Rich's great Quake Levels are available
at his website;
http://www.geocities.com/TimesSquare/Alley/6181/index.html
Also many of his levels are available at
my site;
http://www.accessone.com/~troppman/quake.htm
You may link to Richard's site "Zdim's
Weapon Rack" from my page at;
http://www.accessone.com/~troppman/links.htm
Also thanks to my other beta testers
Ryan Hamilton and Dave Rains. If you
would be interested in getting on my
beta testers list, give me a "shout" at
troppman@accessone.com
Editor(s) used : Worldcraft 1.2 registered version;
http://www.gamecraft.com/
DOOMTEX: Doom Texture Converter;
http://www.psinet.net.au/~stokfam/
================================================================
* Play Information *
Game : Quake 1.06
Episode : The Death Trap
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch : yes
Difficulty Settings : Very little
New Sounds : no
New Graphics : Some Doom Graphics
Demos Replaced : None
* Construction *
Build Time : About 30 hours (or so)
Editor(s) used : Worldcraft Version 1.2
Known Bugs : NONE
* To Run This Quake BSP File *
1. Create an maps directory off of id1 (c:\quake\id1\maps)
2. UnZip dethtrap.bsp into the c:\quake\id1\maps directory.
3. Start Quake
4. At the console (~), type "map dethtrap" <enter>
* If you Have any Problems starting this level *
You may need to start quake with a command line something
like this;
quake -winmem 10 <enter>
Or you can edit your q95.bat something like this;
qlaunch quakeudp.dll quake.exe -winmem 16 -winlock 16 -mpath
%1 %2 %3 %4 %5 %6 %7 %8 %9 (all on one line of course)
(The important one is; "-winmem 16")
On my machine I tried -winmem 16 down to
-winmem 9 and it worked fine. But if you go to -winmem 8,
which is what quake defaults to anyway, it doesnt seem to
have enough memory. In any event, to run The Death Trap you'll
need more than 8 mb of memory.
COPYRIGHT NOTICES and PERMISSIONS
This level is copyright 1997 by Rick Troppman. Permission to use,
copy and distribute unedited copies of this file -- dethtrap.zip --
is hereby granted, provided that no fee is charged for the use or
availability of this file (other than the normal connection costs for
on-line services, if applicable). The above copyright notice and this
permission notice must be left intact in all copies of this file.
Commercial distribution of this file, in whole or in part, requires
prior agreement with the author. Commercial distribution includes
any means by which the user is required to pay either for the support
(e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized
commercial distribution is prohibited.
If you wish to commercially distribute this file, note the following:
(1) This file contains intellectual property (including, but not
limited to, textures and other artwork) owned solely by Id
Software (www.idsoftware.com), and is subject to any and all
copyrights held by them. The author does not have authority
or permission, either expressed or implied, to grant usage of
Id's copyright, and, by granting permission to use this level
in a single commercial release, does not claim or waive their
rights thereby.
(2) Permission is granted by the author for the one-time commercial
distribution of this file if all of the following conditions are
met:
(a) The author is notified by email prior to the file's inclusion
on any commercial release;
(b) The author is provided with one (1) "contributor's copy" of
the finished product upon it's release. Said "contributor's
copy" is to be sent to the author using the shipping address
specified by the author in his/her reply to the publisher's
initial email notification, and is to be provided at no cost
to the author;
(c) This file (including this copyright notice) is not to be
modified in any way, and shall be distributed as the author
intended;
(d) The author retains all relevant and proper copyrights to this
work both prior to and subsequent to the commercial release of
this file.
(3) By requesting a shipping address from the author, the publisher
signifies acceptance of, and agrees to abide by, these conditions.
By returning a valid shipping address to the publisher, the author
thereby grants the publisher one-time usage of the author's
copyrighted work for commercial purposes.
Thank you for your interest in this work.You can find this bsp level at:
ftp://ftp.cdrom.com/pub/quake/levels/d-f/dethtrap.zip
http://www.accessone.com/~troppman/quake.htm
and just maybe at:
http://www.geocities.com/TimesSquare/Alley/6181/index.html
Go check Crash's Single Player Quake Page for the lowdown on pretty much all
available quake levels at: http://www.planetquake.com/spq/crash/